AI Insights · Timothy · April 2025
Top Educational Games Performance in South America Q1 2025
Explore the performance trends of the top educational games on a unified platform in South America during the first quarter of 2025, as reported by Sensor Tower.
In the first quarter of 2025, educational games on a unified platform in South America showed varying performance trends. Here's a closer look at the top five apps based on Sensor Tower data.
Lingokids - Play and Learn from Monkimun Inc saw a peak in weekly revenue at around $39.3K by the end of February. Downloads surged mid-quarter, reaching approximately 140K in the last week of February. Active users showed a consistent increase, peaking at around 361K in early March.
Buddy.ai: Kids Learning Games recorded a steady revenue increase, peaking at about $19.9K in early March. Downloads spiked to 150K in the same period, while active users fluctuated, ending the quarter with a rise to approximately 332K.
LogicLike: Kids Learning Games experienced a gradual decline in weekly revenue, settling around $11.2K by the quarter's end. Downloads showed a recovery towards the end, reaching about 36.6K in the last week of March. Active users also rebounded to about 76K.
PlayKids+ Kids Learning Games from SandBox Group faced a revenue dip, with the lowest at approximately $8K at the end of March. Downloads decreased over the quarter, ending with around 13.6K. However, active users increased to about 127K by the quarter's close.
Keiki Learning games for Kids by BENIPOL LIMITED showed stable revenue trends, maintaining around $8.3K towards the end. Downloads varied, peaking at 40K in early January, while active users showed a slight decline, ending at approximately 14.4K.
For more detailed insights, visit Sensor Tower's comprehensive reports.